There is a lot of hardcoded dynamic F3DEX being generated for each level each frame. This page will serve as a document to keep track of everything that's going on during the level rendering.
0x80295A38 - The big function for level loading (not sure yet what everything does, but the big table that holds the pointers to level-specific render code is in it at 80295AAC)
0x80290DAC - This function appears to use the current level's surface information & rendering tables to determine which render group to use. This draws the level data around the current player.
|Course Name||Render Pointer|
|Koopa Troopa Beach||0x802935f8|
|Moo Moo Farm||0x80293f3c|
|DK's Jungle Parkway||0x80295310|
Here I'll list a few of the hardcoded F3DEX commands that are written into the functions above: